The History Of A War Game

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Wed May 15, 2013 4:59 pm

Well, Kilpatrick's brigade (with dismounts) are based and waiting for flocking.

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Fri May 17, 2013 5:19 pm

The final push for the CSA is under way. I've all 122 figures primed and primary colored, my goal is to have them ready for horses on Wednesday.

Some time this weekend I'll get the remaining 116 USA figures ready.

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Sat May 18, 2013 11:05 pm

TCHAE Turn Sequence:

0) Your commander's card is drawn.
1) Spotting. Costs no PiPs, so we do this first, before making decisions later in the turn.
2) Roll for PiPs. We use a DAv die+modifiers where appropriate
3) Make Rout and Pursuit moves. This movement costs no PiPs, so they're done now.
4) Fire. All small arms and "unaimed" artillery fire is done now. Aimed arty is done too, but that costs PiPs
5) Rally regiments/batteries. Commanders spend PiPs here to fix them.
6) Move. 1 PiP per regiment and 1 or two per battery, depending. Units that participated in #4 above do not move.
7) Regiment/battery status tests. As units take casualties, they have to check themselves. Check for risk to commanders attached to units that took casualties happens here, too
8) Decisive (close) combat. Applies a lot to this scenario since mounted troopers don't shoot all that well and will need to close to do any real damage.
9) Post close combat test. "How Am I" test after a close combat.
10) Is for Stuart, Pleasanton, Buford and Gregg: "Grand Tactical Command" phase. Here's where orders to division and/or brigade commanders happen.

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Sat May 18, 2013 11:41 pm

Allocating commander's PiPs, the command and control of the game, is the key. There's 2 CSA and 2 USA brigades with 5 regiments. DAv dice go 2 3 3 4 4 5 for PiPs. As the game progresses, rallying regiments while trying to get them to move gets to be a serious problem.

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Tue May 21, 2013 7:20 pm

Halfway through 128 CSA troopers, since 0600 this morning. By midnight I want to be spraying matte clear on 'em.

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Re: The History Of A War Game

Postby John Thomas8 » Wed May 22, 2013 5:00 pm

Didn't finish until 1100 this morning, but that's both Lee's brigades painted...now they just need horses under 'em and based.

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Re: The History Of A War Game

Postby John Thomas8 » Fri May 24, 2013 12:41 am

Got my flags from Gunny today and have Rooney's brigade on bases along with re-basing Beckham's arty into two gun sections.

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Re: The History Of A War Game

Postby John Thomas8 » Fri May 24, 2013 2:10 am

Three more bases to round out Gregg's division and rebasing the USA arty to 3-gun sections and every swingin' richard destinted for the battle will be done.

Skipping Duffie's division and Munford's brigades because neither had an effect on the battle.

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Re: The History Of A War Game

Postby John Thomas8 » Tue May 28, 2013 11:46 am

Been working out the scenario map and briefings/rules hints for both sides. Coming along quite nicely.

John Thomas8
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Re: The History Of A War Game

Postby John Thomas8 » Thu May 30, 2013 12:34 am

All the arty is "correctly" based and ready to go.


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