Kinda Hard To Run A Game

John Thomas8
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Kinda Hard To Run A Game

Postby John Thomas8 » Tue Sep 10, 2013 12:34 am

With no interest.

Oh well.

John Thomas8
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Re: Kinda Hard To Run A Game

Postby John Thomas8 » Sat Sep 14, 2013 12:24 am

Biggest cav battle ever on the North American continent, 1,000+ figures and a 12x6 table and two people signed up and one of those bailed before the game was to start.

Frustrating.

EvilGinger
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Joined: Thu May 16, 2013 4:27 am

Re: Kinda Hard To Run A Game

Postby EvilGinger » Fri Sep 20, 2013 4:37 am

Very :mad: but you are not the only one to have been left standing holding the Demo.

:evil: Ginger

John Thomas8
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Re: Kinda Hard To Run A Game

Postby John Thomas8 » Fri Sep 20, 2013 4:59 am

Ya, but it kinda bit seeing a half dozen people standing around.

EvilGinger
Posts: 35
Joined: Thu May 16, 2013 4:27 am

Re: Kinda Hard To Run A Game

Postby EvilGinger » Sat Sep 21, 2013 1:28 pm

agree but you cant or are not allowed to force people to do stuff when they are milling around - some times I miss being in charge of stuff :-({|=

However you can always try it again with it is to be hoped a more appreciative group off participants and by standers.

:evil: Ginger

John Thomas8
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Joined: Fri Mar 01, 2013 4:39 am
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Re: Kinda Hard To Run A Game

Postby John Thomas8 » Sat Sep 21, 2013 10:23 pm

The cavalry is carefully packed away, probably never to see the light of day again. It took two times getting hammered but there won't be a third.

I take that back. Next June they'll come out in my garage and I'll do Trevilian Station, Hampton spanking Sheridan, on as close to the anniversary date as possible.


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