AAR: 3rd Solo Chain Of Command

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John Thomas8
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AAR: 3rd Solo Chain Of Command

Post by John Thomas8 » Fri Oct 18, 2013 1:53 am

Marines versus Japanese:

This game was a Marine raid on a Japanese roadblock force that was holding up the whole regiment on Bougainville.

Japanese OOB, Force Morale 10, stoic:
1 Platoon Leader - senior leader
1 Platoon Sergeant - senior leader

Squads 1, 2 and 3:
Squad leader - rifle
LMG, 2 crew
8 riflemen

Squad 4:
1 Squad leader rifle
3 50mm grenade dischargers + 2 crew per
6 riflemen

Supports:
2x MMGs with 5 crew and a junior leader each
1x 75mm infantry gun with 5 crew and a junior leader
2x Type 3 tanks snuck off the Home Islands, each with a junior leader:


US Marines OOB, Force Morale 11, Elite:
1 Platoon leader, SMG
1 Platoon sergane, SMG

Squad 1:
Squad leader, SMG
3 Garands
3 BARs
2 SMGs

Squad 2:
Squad leader, SMG
3 BARS
4 SMGs

Squad 3:
Squad leader, SMG
3x M1919M4, 2 crew each

Squad 4:
Squad leader, SMG
3x 60mm mortars, 2 crew each

Squad 5:
Squad leader, SMG
1x Jeep
1x 37mm ATG, 3 crew

John Thomas8
Posts: 542
Joined: Fri Mar 01, 2013 4:39 am
Contact:

Re: AAR: 3rd Solo Chain Of Command

Post by John Thomas8 » Fri Oct 18, 2013 2:48 am

So, the Marines started out pushing forward hard while the Japanese needed their JOPs around their defenses.

Image

Here's all three Japanese squads on the table, two in the defensive positions, one at the top of the picture on the other side of the rock terrain with the 50mm squad backing them up. The Marines have their 60mm mortars behind the rock formation, the LMGs in the deep jungle,the 37mm coming up to inplace at the crossroads and the 2nd squad at the bottom of the pic:

Image

The Japanese 2nd squad traded shots with the US 2nd squad, trading casualties and the 50mms chiming in with annoying regularity. The US 60mms fired round after round of WP (lasted two phases after firing) to set smoke screens, stopping the MMGs from doing any damage:

Image

Turn 3, phase 9 saw the first close combat, the Japanese 1st squad at the top edge of the table vs the US 1st squad. The Marines took two dead and 2 shock and the Japanese lost 6 dead and 5 shock, pinning the other 2 Japanese left, the squad leader and the LMG gunner.

Image

The Japanese consistently rolled 5s on their command dice, kind of problematic since they need to do things, not just play CoC dice to remove smoke.

What was left of the Japanese 2nd squad (4 rifles and a LMG) charged the US 2nd squad at the bottom of the picture. It didn't go well, but the Type 3s showed.....:

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.....along with a couple of tardy Shermans:

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The lead Sherman dispatched the lead Type 3:

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You can see at the top of this picture, the emplacement where the infantry gun was is empty. The crew fought a close combat with the US 1st squad that had blown by the Japanese 1st squad and around the rock formation and slammed into the gun crew (the close combat was 30 dice US, 15 Japanese, rolled well enough to take each other out):

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End the end, there were 4 infantrymen on the table for the Marines, 10 for the Japanese but the loss of squads and supports and Force Morale rolls left the game at 9 to 1 for the Marines:

Image

John Thomas8
Posts: 542
Joined: Fri Mar 01, 2013 4:39 am
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Re: AAR: 3rd Solo Chain Of Command

Post by John Thomas8 » Fri Oct 18, 2013 3:33 am

6 turns, 48 phases, that many turns because the Japanese played 5 CoC removing smoke. Right at 2.5 hours.

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