AAR: Solo Chain Of Command

John Thomas8
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AAR: Solo Chain Of Command

Postby John Thomas8 » Wed Aug 28, 2013 3:27 pm

1944, some island in the Pacific.

1st Platoon, B Company, 1st Battalion 19th Marines (completely fictional) is occupying a small hill about 2 miles from an airfield. It's been kind of a rest stop, a break from the action. The platoon has dug some defensive positions and laid out some wire, but there's no mines available. But it's been quiet here and maybe the mines won't be necessary. The Company Commander stopped by last night and suggested that we need to start patrolling the jungle in front of us rather than just sitting around on our behinds. So 1st Squad will be going out this morning, mostly to see if they can find local vittles to add to the K rations. We may get a visit from a pair of Shermans later on today, too bringing mail and hot chow.


12th Platoon, 4th Company, 3rd Battalion, 357th Infantry Regiment is the lead element in a push to take the airfield. We're to take the high ground shown on the map to support the rest of the Regiment's attack. Our attack may get support from tanks if they can catch up, we're not delaying our attack to wait on them.

OOB:

Japanese: 12/4/3, 357th Infantry:
HQ:
Rikugun Chūi (First Lieutenant) Ito, pistol and sword: senior leader
Gunsō (Sergeant) Toyoda, pistol: senior leader
4 troops with rifles
1 sniper
2 Type 92 MMGs with 5 crew each

Squads 1-3
Gochō (Corporals) Miho, Tansu, Hito, pistol
1 Type 96 LMG with 4 crew
8 troops with rifles

Squad 4:
Gochō (Corporal) Linoa, pistol
3 Type 89 50mm grenade launchers
3 assistant gunners w/rifles
3 ammo bearers w/rifles
3 troops with rifles

2 Type 97 Chi-Ho tanks, 2 Gunsō Yino, Zeya, junior leaders, no radio

2 Senior leaders
6 junior leaders
3 LMG
2 MMG
3 grenade dischargers
37 non-crew troops

1/B/1 19th Marines:
HQ:
2nd Lieutenant Rogers, SMG, senior leader
Gunny Phillips, SMG, senior leader
2 2.5 ton trucks, 2 crew, 1 HMG per.
1 jeep with 2 crew, prime mover for the 37mm ATG
1 37mm ATG toting AP and canister rounds, 3 crew, junior leader gun chief
3 M1917 MMGs, 3 crew
3 60mm mortars, 2 crew each

1st Squad:
SGT Marks, SMG, junior leader
1 BAR
1 Assistant w/Garand
1 BAR
1 Assistant w/SMG

2nd Squad:
SGT Raymond, SMG, junior leader
1 BAR
1 Assistant w/Garand
1 BAR
1 Assistant w/SMG

3rd Squad:
SGT Mitchell, SMG, junior leader
1 BAR
1 Assistant w/Garand
1 Bar
1 Assistant w/SMG

2 M4 Sherman tanks, 2 junior leaders

John Thomas8
Posts: 542
Joined: Fri Mar 01, 2013 4:39 am
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Re: AAR: Solo Chain Of Command

Postby John Thomas8 » Thu Aug 29, 2013 6:04 am

With the two M2 cal .50s on the trucks, the Marines kicked behind, eliminating 2 whole Japanese squads and reducing the platoon HQ to 1 HMG gunner, the platoon leader and sergeant.

A badly written scenario that's I'm going to adjust and replay later today.

I did get 30 phases in 6 turns played in 3 hours.

Here's the start, patrol markers deployed:

Image

Almost everybody deployed:

Image

This is where the game really ended, with the deployment of the 2 deuce and a halfs both sporting M2s:

Image

The Japanese HMGs did some damage, though:

Image

But in the end those two truck mounted 50 cals unbalanced the scenario too much:

Image

EvilGinger
Posts: 35
Joined: Thu May 16, 2013 4:27 am

Re: AAR: Solo Chain Of Command

Postby EvilGinger » Sun Sep 01, 2013 3:52 pm

Nice work up sorry the balance was off but its hard to tell form just looking at the OOB's and one run through run it again & the .50's could do nothing useful.

I would run it again before you do a major rework.

:evil: Ginger

John Thomas8
Posts: 542
Joined: Fri Mar 01, 2013 4:39 am
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Re: AAR: Solo Chain Of Command

Postby John Thomas8 » Mon Sep 02, 2013 7:42 am

The M2s on the trucks fire with 10d6 and reduce cover one level. The US squads fire with 7 at the range they had and the M1919s only 8. So if I'm playing the side correctly, I'm firing the M2s and leaving the squads and MMGs hunkered down in the trench.

EvilGinger
Posts: 35
Joined: Thu May 16, 2013 4:27 am

Re: AAR: Solo Chain Of Command

Postby EvilGinger » Wed Sep 04, 2013 6:49 pm

Granted the M2's would shred infantry if it can see it, but no soft skin is going to survive the attention of a tank even a rubbish one like the Japanese ones & the only way to deal with those is to have the American infantry do it with Bazooka's as an AP of 2 shouldn't worry the tanks too much not sure what the armour value would be but I would assume 4-5

:evil: Ginger

John Thomas8
Posts: 542
Joined: Fri Mar 01, 2013 4:39 am
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Re: AAR: Solo Chain Of Command

Postby John Thomas8 » Sat Sep 21, 2013 9:39 am

With no support lists, my estimation of the point per side is 18 for the Japanese and 25 for the Marines.


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