Search found 542 matches

by John Thomas8
Wed Oct 23, 2013 2:22 am
Forum: After Action Reports
Topic: AAR: LFS at Desert Dune, 22 Oct 13
Replies: 3
Views: 8504

AAR: LFS at Desert Dune, 22 Oct 13

We played around with v3 of the rules a bit, going through a couple of specific combat scenarios and the like. Then we lined 'em up, John as the French and I ran the Allies (OOB here ) and played short-ways across the table. From the Allied left/French right, here's the table: https://i.imgur.com/rJ...
by John Thomas8
Fri Oct 18, 2013 3:34 am
Forum: After Action Reports
Topic: AAR: 4th Solo Chain Of Command
Replies: 2
Views: 7183

Re: AAR: 4th Solo Chain Of Command

2 turns, 40 phases. About 2.5 hours play time.
by John Thomas8
Fri Oct 18, 2013 3:33 am
Forum: After Action Reports
Topic: AAR: 3rd Solo Chain Of Command
Replies: 2
Views: 6664

Re: AAR: 3rd Solo Chain Of Command

6 turns, 48 phases, that many turns because the Japanese played 5 CoC removing smoke. Right at 2.5 hours.
by John Thomas8
Fri Oct 18, 2013 3:30 am
Forum: After Action Reports
Topic: AAR: 4th Solo Chain Of Command
Replies: 2
Views: 7183

Re: AAR: 4th Solo Chain Of Command

The first half dozen or so phases were deploying, then at the top of the table the German 3rd squad met the British 2nd section in the deep woods up there for a massive close combat, Germans attacking with 30 dice and the Brits defending hard cover with 26 (edited after checking my notes, down from ...
by John Thomas8
Fri Oct 18, 2013 2:48 am
Forum: After Action Reports
Topic: AAR: 3rd Solo Chain Of Command
Replies: 2
Views: 6664

Re: AAR: 3rd Solo Chain Of Command

So, the Marines started out pushing forward hard while the Japanese needed their JOPs around their defenses. http://i.imgur.com/vTOlKCQh.jpg Here's all three Japanese squads on the table, two in the defensive positions, one at the top of the picture on the other side of the rock terrain with the 50m...
by John Thomas8
Fri Oct 18, 2013 1:54 am
Forum: After Action Reports
Topic: AAR: 4th Solo Chain Of Command
Replies: 2
Views: 7183

AAR: 4th Solo Chain Of Command

British regulars versus German regulars, both attempting to get to the other end of the table and hold an objective. The Brits wanted the two buildings and the Germans wanted over the bridge. The British Objective : http://i.imgur.com/hfgGmMJh.jpg The German Objective : http://i.imgur.com/TDqqsGLh.j...
by John Thomas8
Fri Oct 18, 2013 1:53 am
Forum: After Action Reports
Topic: AAR: 3rd Solo Chain Of Command
Replies: 2
Views: 6664

AAR: 3rd Solo Chain Of Command

Marines versus Japanese: This game was a Marine raid on a Japanese roadblock force that was holding up the whole regiment on Bougainville. Japanese OOB , Force Morale 10, stoic : 1 Platoon Leader - senior leader 1 Platoon Sergeant - senior leader Squads 1, 2 and 3 : Squad leader - rifle LMG, 2 crew ...
by John Thomas8
Fri Oct 18, 2013 1:52 am
Forum: Game Scheduling Announcements
Topic: LFS At Desert Dune, 22 Oct 13
Replies: 1
Views: 4972

Re: LFS At Desert Dune, 22 Oct 13

Should be ready to flip cards at 1700.
by John Thomas8
Fri Oct 11, 2013 6:03 pm
Forum: After Action Reports
Topic: AAR: 2nd Solo Chain Of Command
Replies: 4
Views: 9738

Re: AAR: 2nd Solo Chain Of Command

Smoke. The only reason the Russians succeeded is because they shot smoke from their off-table mortars. It stayed on the table just long enough to get the bulk of the tanks and tank riders into "charge" range without taking an inordinate amount of casualties from the 21 firing dice PG squads. On the ...
by John Thomas8
Fri Oct 11, 2013 2:16 am
Forum: After Action Reports
Topic: AAR: 2nd Solo Chain Of Command
Replies: 4
Views: 9738

Re: AAR: 2nd Solo Chain Of Command

Neat, thanks for that.